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There are 206 companies in the field of 3D Technology on spotfolio that produce or deliver products, that utilize or research technologies or that are otherwise engaged in topics such as Mesh, Software, Model, Rendering, Geometry, CAD, Objects, File, Meshes .

Start-ups (20)

Early-stage companies (64)

Established companies (96)

The majority of these companies is located in the following countries.

United States (58)

Germany (17)

Canada (15)

United Kingdom (14)

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FocalSpec

established

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converted to meshes, you can do the following: - Abort the build/alignment process. - Manually align the misaligned meshes. - Combine the meshes. - Continue ...

aligning the remaining meshes. - Combine these meshes separately from the previously combined meshes. - Combine this group of meshes with the previously combined ...

combined group of meshes. Depending on your scans, you may need to repeat steps 1-3 for several groups of meshes. Related articles - Hardware requirements

Augment Augment SAS

early-stage

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Learn more about optimizing your meshes here. - Object Count: the quantity of objects and elements (non-connected meshes) can prevent your model from uploading ...

device when there are thousands of them. Learn more about optimizing your meshes here. - File size: The .zip file uploaded in Augment must not exceed 100MB ...

2D image instead, click here. More detailed guidelines can be found for Meshes, Textures, and Materials. Did this answer your question?

mesh when it is possible. How to reduce object count: - The number of meshes should be controlled too. As it increases the scene graph, it increases ...

increases the loading time too. The number of objects isn’t only the number of meshes, it also considers the different combined elements of an object. Merging objects ...

objects without having connections between the different the meshes won’t improve the performances (and it drastically increases the DAE export time on ...

models with a lot of objects, it is highly recommended to connect together meshes when possible. - Please also check your export settings for welding options ...

elements that don’t fit together and gives a view inside the object, opened meshes that shows, and planes without thickness. These result in holes in the model

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strong understanding of the engine and how to optimise noise, settings, meshes, shaders and lighting - Ability to work closely with designers and directors ...

drawings well - Skills in managing assets and xrefs by creating optimal meshes suitable for subdivision, displacement and materiality changes from the

Sayduck Sayduck Ltd

early-stage

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drag and drop your file(s) to the product page or click on Upload logo in Meshes. We recommend you pack the 3D and texture files into a zip file or to a ...

under 10MB, including textures and all. Merge meshes that use the same materials 10 geometries/meshes or less 200,000 polygons or less Check out Optimizing ...

dae .stl .fbx Meshes Uploaded meshes will appear to your Meshes and to your Scene. You can also choose to add additional meshes or meshes that you have ...

recommend you combine your meshes that share a material. 3D files with over 50 meshes are combined into 1 mesh. Camera Ignore Meshes with camera ignore will ...

will not work on meshes that share a group in the Scene Hierarchy Replace Mesh Replace Mesh can be used to easily update individual meshes. Uploaded mesh ...

exporting (this issue have been noticed mainly in .obj upload). Combining meshes You should always aim to create your models so that you have only one mesh

3D scene consists of nodes, that records all parameters you set to your meshes. Select a node in the 3D editor to reveals all the information recorded ...

a mesh with this button or you can drag and drop meshes to the scene. You can also drag & drop meshes from your Resources to add them to the scene. The ...

need to type-in the new group name and hit Enter. Rearrange meshes and groups Rearrange meshes from groups with drag & drop. Translate, rotate and scale

UX3D UX3D GmbH

start-up

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hide nodes and meshes Hide and unhide glTF elements global or local to better inspect your glTF. Shaded/wireframe/debug mode for meshes and primitives ...

uncompress all meshes. Each mesh can be either stored, compressed or uncompressed individually. For convenience, this can be done for all meshes in the scene ...

nodes in the scene. New visual arrangement Transform glTF nodes with its meshes, cameras and lights within the viewport. Need more information? We are

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